These rules are for the safety and enjoyment of all of our players. Take the time to read and understand
them before you come to play. We will gladly discuss and explain any questions you may have. Minor violations
will be treated to either a discussion of the rule with the field manager at the stand while your team plays
with out you or a hole punch on the wristband. Three (3) punches in one playing day will result in the loss of
playing privileges for the remainder of the day with out refund. The decisions of the refs are final and will
be fully backed by management.
1. GOGGLES: This is the most important rule. You should have your goggles on at any time there
is a game going on or you see anyone with their barrel covers off. You must also wear your goggles
at the chrono table. The referees will tell you when it is safe to take your goggles off when a
game is over. DO NOT lift or take your goggles off during a game. If this happens the game will be
stopped immediately and the entire group will have to sit down and listen to the safety speech
again and you will receive two punches on your wristband. Do it again and you are done playing for
the day. Cleaning supplies for goggles are provided at the staging area.
2. BARREL COVERS: These should be on your marker at all times. Only exceptions are when you are
on the shooting range/chrono station with your goggles on or you are instructed by a referee to
take it off to play. When you are eliminated from a game the first thing you should do is put your
barrel cover on. You must use a cover, barrel plugs are not acceptable means of blocking your
barrel. **Barrel Covers are available at the staging area for a minimal fee**
3. OVERSHOOTING: Do not shoot someone more than three times.
4. CHEATING: Cheating takes away the fun for everyone and will not be tolerated. After being
warned, the decision to give a wristband punch is at the discretion of the ref. Repeated cheating
will result in the loss of playing privileges with out refund.
5. BLIND FIRING: You must be looking at what you are shooting at. Do not stick your gun around
the corner of an obstacle and start shooting. You must be looking at where you are aiming.
6. SPORTSMANSHIP: We encourage good sportsmanship at Yankee Paintball. The taunting of individuals
or teams is not allowed. Also there are players of all ages so please refrain from swearing.
7. ARGUING/PHYSICAL CONTACT: This will not be tolerated. Do not argue with other players, the
referees or in any way try to instigate a fight. Absolutely no physical contact of any kind.
YOU WILL BE EJECTED FROM THE FIELD IMMEDIATELY AND THE AUTHORITIES CONTACTED! Aggressive play is
ok, aggressive behavior is not.
8. ELIMINATED PLAYERS: Out players do not talk. You cannot help your team once you have been
eliminated. Do not make gestures to give away an opponents position.
9. PAINT: No off field paint allowed. We have different qualities of paint to better meet our
customers needs.
10. WRISTBANDS: If you do not have a wristband you will be escorted to the staging area where
you will have to purchase one or you will be asked to leave.
11. BUNKERS: There is no moving of any field obstacles or altering of bunkers during the game.
12. Crack Shooting: There is no shooting out of any cracks between bunkers or pushing your marker
through an obstacle to make a shot. Hole that are for shooting are the size of your head or larger.
However shots that come through a crack count if it breaks on you or your gear.
13. CHRONO SPEED: 280 fps. You must chrono any non-rental guns at the chrono station before
playing. You must re-chrono every time you reenter the field if you bring you marker off.
14. Do Not Remove Air Tanks From Rental Guns. Ask a referee if you need more air. The ref or shop
tech will fill your tank or replace it. Anyone with their own equipment, please be careful when
unscrewing Co2 or Compressed Air tanks. Check to make sure the tank is unscrewing from the gun
and not the tank head.
15. ELIMINATION: You are out when you are hit by a paintball and it breaks on you or your
equipment (gun, mask, pods, etc…) Be sure to check and see if the paintball broke. Sometimes
they bounce. If you can’t see it ask someone next to you or yell for a "paintcheck" and a ref
will come assist you. If you yell "hit"or "out", you are out whether it broke or not, so be sure to
check first. If a paintball breaks on something in front of you and just splatters on you, you are
not out. It must hit you or your equipment and break on you.
16. ELIMINATED PLAYER: When you are eliminated you want to yell either hit or out. Put your hand
in the air and wait a second before you show yourself. This gives your opponents time to see that
you are out. Once you’ve established that you are out, immediately put your barrel cover on and
walk to the designated dead zone. KEEP YOUR GOGGLES ON! If you can not see, ask for ref to assist
you. DO NOT shoot people with their barrel covers on! Cleaning supplies are provided at the
staging area.
17. SURRENDER RULE: If you come up behind someone within 15 feet and say “surrender,” then that
person is eliminated. They do not have a choice (this helps to eliminate the back and neck shots).
If you run up from the front or the side and yell “surrender” it is up to the person you are asking
if they want to or not, they do not have to surrender in that situation. It only applies when the
person doesn’t know you are there and you are behind them.
18. MARKERS: Be sure to keep your marker upright when you are shooting. They do not feed
sideways or upside down. If you pull the trigger and nothing happens check the bolt on the side,
make sure it is pulled back. If that is not it, check and make sure the safety is in the fire
position. If that doesn’t work, call for a ref.
19. PAINTCHECKS/PROBLEMS. If you need a paint check or have a gun problem or anything that
requires a ref, yell referee or your referees name. They will come to you. If you get up and
walk to them they will help you but you will be out for the game.
20. SEMI-AUTO MODE ONLY! No Full Auto, Turbos, Ramps, or Multi-round bursts allowed. One shot
per trigger pull only (that is the pull and release of the trigger).
21. WEARING ORANGE. No players are allowed to wear Orange. Orange is our referee jersey color.
Hints of orange are ok but it cannot be the main color of a shirt or pants.
22. Alcoholic Beverages. No alcoholic beverages are allowed on the premises any time the field is
open for play. We reserve the right to refuse service to customers who appear or act intoxicated
or under the influence of illicit drugs.
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